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	<title>mobilegroove &#187; Ovi</title>
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		<title>App Stores For Everyone Everywhere: What Developers Want &amp; Why; What Do Platform Providers &amp; App Store Owners Need To Succeed?</title>
		<link>http://www.mobilegroove.com/app-stores-for-everyone-everywhere-what-developers-want-what-do-platform-providers-app-store-owners-need-to-succeed/</link>
		<comments>http://www.mobilegroove.com/app-stores-for-everyone-everywhere-what-developers-want-what-do-platform-providers-app-store-owners-need-to-succeed/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 13:58:51 +0000</pubDate>
		<dc:creator>Peggy Anne Salz</dc:creator>
				<category><![CDATA[Location-Based Services]]></category>
		<category><![CDATA[Mobile Marketing]]></category>
		<category><![CDATA[Mobile Research]]></category>
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		<guid isPermaLink="false">http://www.mobilegroove.com/?p=4767</guid>
		<description><![CDATA[<p><a href="http://www.mobilegroove.com/wp-content/uploads/2010/03/supermarket1.jpg"><img class="alignleft size-full wp-image-4770" title="supermarket" src="http://www.mobilegroove.com/wp-content/uploads/2010/03/supermarket1.jpg" alt="supermarket app store " /></a>Until now much of the discussion around app store platforms and developer communities has been a technical one focused on primarily on APIs (which ones to open to third-party developers when and why), toolchains and toolkits (the optimal level of integration and how to achieve it) and development costs (value for money and how to ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mobilegroove.com/wp-content/uploads/2010/03/supermarket1.jpg"><img class="alignleft size-full wp-image-4770" title="supermarket" src="http://www.mobilegroove.com/wp-content/uploads/2010/03/supermarket1.jpg" alt="supermarket app store " /></a>Until now much of the discussion around app store platforms and developer communities has been a technical one focused on primarily on APIs (which ones to open to third-party developers when and why), toolchains and toolkits (the optimal level of integration and how to achieve it) and development costs (value for money and how to deliver it). However, my first encounters with the 150+ developers and mobile execs that attended the combination<a href="http://www.mobilemonday.at/momo5-app-marketing/" target="_blank"><strong> Nokia Developer Day and Mobile Monday Austria </strong></a>at the <strong>University of Hagenberg</strong>– which is also home to Europe&#8217;s leading mobile computing department &#8212;  has convinced me that I (and the industry) must move the discussion to another level.</p>
<p>What do developers really want/need in order to make apps and (ultimately) make money?</p>
<p>Why is this question key? Put simply, the companies that get this right will have insights to build the correct mix of capabilities to forge and support a tight-knit developer community, creating relationships that will allow them to take a central spot in the emerging apps value web (not chain – it&#8217;s not that kind of a game).</p>
<p>There are no easy answers, but the panels and discussions during the dev day confirm that developers &#8212; creative people who are interested in <strong>cash AND community</strong> – are likely to gravitate to platforms and app stores that help them cultivate and connect with their fans.</p>
<p>LITMUS LEARNINGS</p>
<p>I first started thinking this through during Mobile World Congress (MWC) and the no-holds barred session I moderated on <a href="http://www.gsmworld.com/newsroom/press-releases/2010/4632.htm" target="_blank">OneAPI</a>. The panel – made up of the architects behind this milestone move: <strong>Nauby Jacob, VP, Users Experience, Bell Canada; Larry Baziw, Director Next Generation Services Strategy, Rogers Wireless; SandipMuckerjee, VP of Business Strategy and Marketing, Alcatel Lucent; Shane Logan, Director, Services and Collaboration, Telus; and Al Snyder CEO, Aepona </strong>&#8211; examined what developers require and how/why operators and enablers can/must work together to deliver. The positive feedback has been overwhelming and I have reached out to each of the participants to participate in a follow-up <strong>roundtable podcast on MSG</strong>, so watch this space.</p>
<p>(By way of background, the GSMA launched the commercial pilot in Canada as part of its OneAPI initiative, working with Canada&#8217;s leading operators to demonstrate the viability and benefits of providing developers standardized APIs for mobile networks. The pilot in Canada – the topic of my MWC panel – represents the <strong>first time developers are able to gain commercial access</strong> to the network assets of multiple operators from a single gateway. )</p>
<p>But it was the opening presentation by <a href="http://wirelesswanders.com/paulgolding" target="_blank"><strong>Paul Golding </strong></a>&#8211; pioneer, long-time thought leader in the mobile applications space and, more recently, a consultant to<strong> O2 Telefonica</strong> &#8212; that challenged everything we (think) we know about developers.</p>
<p>When Paul took the podium and showed the opening slide – where he had purposely crossed out the title of the planned presentation and replaced the words &#8220;Supporting Developers&#8221; with <strong>&#8220;EmPOWERING Developers&#8221; </strong> &#8212; it was clear that this was no marketing-speak. His message to us: Developers need feature-rich APIs and much, much more. (Indeed, Paul&#8217;s thinking on this topic left a deep and lasting impression, and I am pleased to report that Paul has agreed to join MSG&#8217;s roster of authors and contribute a guest column that builds on his simple, elegant and path-breaking ideas.)</p>
<p>In his presentation (<a href="http://www.slideshare.net/pgolding/empowering-developers-mwc-2010" target="_blank">here on SlideShare</a>) Paul introduces three kinds of &#8220;power&#8221; that interest/attract developers most.</p>
<p><strong>CONNECTED POWER</strong> is all about the APIs and platforms that allow developers to reach customers; <strong>CASH POWER</strong> is all about the APIs and platforms that allow developers to earn money (directly or indirectly); and <strong>COOL POWER</strong> is all about the APIs and platforms that allow developers to do something cool and interesting (translated: innovate).</p>
<p>Sure, it&#8217;s about technology (CASH POWER). But it&#8217;s also about harnessing everything we know from the business books about encouraging and channeling creative energy to cultivate developer communities that make great apps to delight the customer (CONNECTED POWER).</p>
<p>And – with a nod to <strong><a href="http://web.mit.edu/evhippel/www/" target="_blank">Eric von Hippel</a></strong>, my <a href="http://www.mobilegroove.com/wp-content/uploads/2010/02/2005-04-27__Accenture__The-Crucial-Culture-Of-Change.pdf" target="_blank">favorite interview</a>, author of Democratizing Innovation and<strong> THE </strong>authority on innovation – it&#8217;s about <strong>connecting developers with their lead users</strong> &#8212; the users who have a high incentive to solve a problem and the ability to innovate (COOL POWER). Combine all that (translated: <em><strong>enable</strong></em> all that) and it can yield a developer community and a selection of apps that can truly set the bar.</p>
<p>As Paul pointed out: O2 Litmus has recruited 7,000+ O2 UK customers and then helped developer connect with them to gain insights and – interestingly – lay the groundwork for a kind of app developer fan club that provides developers important feedback and critical buzz. (After all, fans will share their picks of favorite apps and cool developers with others – <strong>creating the same kind of virtuous cycle than can catapult local bands to rock heroes.) </strong></p>
<p>Paul has an even better idea: Operators can help the process by simply putting fans in touch with developers. &#8220;Add some other cool brands to the mix and then let things happen.&#8221;</p>
<p>At this juncture, I am also reminded of <a href="http://www.mob4hire.com//about.php" target="_blank"><strong>Mob4Hire</strong></a> and the traction it has gained for its awesome concept which combines crowd sourcing with app testing.  It&#8217;s a super-sharp business model that <strong>Paul Poutanen, Mob4Hire President and Founder</strong>, tells me he is expanding to allow <strong>people testing the apps to rank/share the ones they like most</strong> with everyone else. A great grassroots way to help apps get discovered and gain mindshare. More about this in an exclusive interview with Paul later this month.</p>
<p><strong>The takeaway here:</strong> helping developers connect with people (fans) is emerging as key requirement of app stores and platforms.</p>
<p>NOKIA DEV DAY</p>
<p>When Mobile Monday Austria reached out to me to speak at its event over the weekend, one that also allowed me access to developers and other people who love mobile, I was thrilled. It offered me an important opportunity to sanity-check some of Paul&#8217;s key messages and test a few of my own ideas about the future of app marketing.</p>
<p>Cool Power: Yes, it matters – a lot! An informal poll of developers yielded a welcome confirmation of the qualities platforms/app store providers must have beyond awesome, rich-feature APIs. Put simply, developers require &#8220;partners&#8221; that help them create apps and generate revenues. And they will align themselves (eagerly) with those companies that make a conscious effort to help them connect with customers, cultivate fans and allow them to feel that they have made a contribution that matters in the scheme of things.  For some developers, a functioning feedback loop tops the list. For others, being able to believe that the platform provider really listens, absorbs, respects and internalizes constructive criticism is paramount.</p>
<p>This came across loud and clear when <strong><a href="http://naxxatoe.com/" target="_blank">naxxatoe</a></strong>, a developer in the audience, took the microphone to tell Nokia execs what should be at the top of their Ovi agenda. <strong>&#8220;It&#8217;s about connecting people,&#8221; </strong>he said, unaware of the play on Nokia&#8217;s own motto (Connecting People).</p>
<p>Kudos to naxxatoe for saying what had to be said and my respect goes to <strong>Jure Sustersic, Forum Nokia Biz Dev Manager EMEA</strong>, for seeking out naxxatoe and other developers between sessions to hear them out on what they loved &#8211; and hated &#8211; about Ovi. (Inspired by this exchange I have decided to produce an informal series of podcasts to give these developers a voice. My sincere thanks to naxxatoe for challenging me to think and see things very differently. I look forward to showcasing his ideas in the first in the series later this month.)</p>
<p>SUPERMARKETS VS FARMERS MARKETS</p>
<p>Regular readers will know that I am a great believer in the individual. We will accept the content we want on our terms – and we are most likely to accept content (and mobile marketing/advertising can be considered a form of content) if it is in tune with our interests, passions and context. Mobile (an intensely personal device) allows us to communicate all of the above, allowing (with our permission!) content and services companies a way to connect the dots and provide us with stuff (content, services, apps, advertising and all things digital) we are likely to appreciate.</p>
<p>Obviously, there is little room in the scheme of things for one-site-fits all. In fact, <strong>our requirement (even demand) for stuff we want the way we want it sits at the core of the Long Tail.</strong> While Chris Anderson didn&#8217;t explore mobile in his milestone book, we have nonetheless witnessed the impact in mobile. It began with an avalanche of content and then a plethora of portals where we could find it. (Well – content discovery and search is another issue altogether…)</p>
<p><strong>Fast forward and we are witnessing the emergence of a Long Tail of app stores. </strong></p>
<p>My Mobile Monday presentation (which included the findings of the recent <a href="http://netsize.com/Ressources_NetsizeGuideSurvey.htm" target="_blank">Netsize Mobile Trends Survey</a>) explored the evidence for this mega-trend and why this could be good news for developers. For one it means more choice for us (a key requirement for a successful app store, according to the Netsize survey). But it also means more choice for the developers, many of whom told me they are actively seeking alternatives to the Apple app store where they have to beg for shelf space (so that their app might be accepted/included) and then pray for promotion (so that their app might be featured where people can find and buy it).</p>
<p>With 25+ app stores and counting we can&#8217;t say we have a Long Tail. But there are more options then ever before. Want an enterprise app? A good chance you might find it at<a href="http://www.ondeego.com:8080/corpwebsite/" target="_blank"> Ondeego</a>. How about a porn app? <a href="http://www.pcworld.com/article/183342/porn_app_store_lands_on_android_phones.html" target="_blank">MiKandi </a>is a good bet. And the list goes on…</p>
<p>With these observations (and in preparation for my talk) I reached out to <strong>Mike Lurye, Director, Product Marketing Amdocs Interactive.</strong> After an invigorating brainstorm session we agreed that there will be many kinds of app stores, managed in many different ways.</p>
<p>There will be <strong>Supermarkets</strong> (app stores such as the Apple app store) where the provider gives suppliers shelf space, sets the prices and is pretty much focused on moving merchandise and making money. And there will be <strong>Farmers Markets</strong> (niche app stores and operator app stores – and combinations of the two) where the relationship between the supplier (a farmer with fresh produce) and the customer (people who really appreciate the opportunity to buy organic) is what clinches the deal.</p>
<p>Surprisingly, it was this observation and the suggestion that there will be <strong>marketplaces that fit their needs that got the buzz. </strong>Developers took the microphone and told me they  would indeed want to sell their apps via a farmers market – if they could. Several even asked me how they could get into contact with a Long Tail app store.</p>
<p>And – thanks to Mike – I can point to a little known example that shows this approach is not only an ideal – it is also an<strong> ideal business model making money – now.</strong> (BTW, I am also pleased to report that Mike has also agreed to a podcast to explore the supermarket/farmers market analogy and much more! I&#8217;m scheduling the appointment as we speak, so check back regularly or follow us on Twitter.</p>
<p>MALAYSIA SHOWS THE WAY?</p>
<p><strong>Malaysian mobile operator Maxis</strong> has an app store and a mission: <strong>&#8220;to nurture and foster interesting developer applications for our community.&#8221; </strong>(An excerpt from this <a href="http://www.thetelecomchannel.com/content/how-maxis-makes-its-app-store-work" target="_blank">must-see video interview</a> with <strong>Nava Wathan, Director 1Maxis, Maxis Communications.</strong>)</p>
<p>In Nava&#8217;s view, the operator app store is not impacted by handset app stores because consumers &#8220;will go both ways.&#8221; They will go to the Supermarkets (my wording) and they will also visit the Farmers Market. In the case of Maxis, the farmers market approach revolves around <strong>its sharp focus on local Malaysian apps &#8220;more relevant to the Malaysian consumer.</strong>&#8221; Thus, Maxis is the place to go for &#8220;something that is Malaysian.&#8221;</p>
<p>But it&#8217;s not just about enabling choice; the operator benefits from enabling payment. Maxis has opened up billing APIs for micropayments in apps and is looking to do the same for location, P2P sharing and advertising <strong>(allowing the developer to pull an add from Maxis instead of talking to ad agencies around Malaysia).</strong>Finally Nava sees that his company can also play a key role in connecting its developers with markets outside Malaysia. Put another way, Maxis can expand the reach of local developers by <strong>&#8220;surfacing our apps from our local developer community&#8221; on app stores run by the handset makers.</strong></p>
<p><strong>My take:</strong> As my upcoming series of podcasts will show, developers want to make money but they also demand a feedback channel that will allow them to consistently create better apps for their fans/customers. (After all, recurring revenues are the key to real and sustainable business). They also want some more say in how their apps are marketed and assurances that the app store/platform provider that they – like a farmers market – will do what they can to help developers build and nurture the relationships they need to innovate and – ultimately – succeed. One-off sales or fan following? Developers appear to want the latter. It&#8217;s now up to the providers to decide what they want to be (supermarkets or farmers markets) and execute. <em>I know that Nokia has taken careful note of developer&#8217;s gripes and suggestions during the event and I will reach out to Nokia soon for their thoughts. </em></p>
<p>***</p>
<p>My personal thanks to the organizers of this excellent event &#8212; <strong>Aleksandra Schmid and Philipp Nagele (Mobile Monday Austria) and Mark A.M. Kramer.</strong> It was a great idea to link a mobile developer event with a Mobile Monday. It has exposed me to new ideas and allowed me to make some new friends. Warmest regards to naxxatoe and to the other developers who connected with me to share their platform likes/dislikes, and to <strong>Dave Dempsey</strong> from <a href="http://fm4.orf.at/">Radio FM4</a>, who moderated the event and brought some valuable views into the discussion. If ever someone has the interest and empathy to bridge the divide between developers and everyone one else it&#8217;s Dave. I hope someone reaches out to him to do just that…<strong>I&#8217;m sure the results would rock!</strong></p>
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		<title>DATA POINTS: Numbers On The U.S. Mobile Industry; Nokia Talks Ovi Store; Print Publishers Look To Mobile; Smartphone Users Get Social; Looking At Mobile App Loyalty</title>
		<link>http://www.mobilegroove.com/data-points-numbers-on-the-u-s-mobile-industry-nokia-talks-ovi-store-print-publishers-look-to-mobile-smartphone-users-get-social-looking-at-mobile-app-loyalty/</link>
		<comments>http://www.mobilegroove.com/data-points-numbers-on-the-u-s-mobile-industry-nokia-talks-ovi-store-print-publishers-look-to-mobile-smartphone-users-get-social-looking-at-mobile-app-loyalty/#comments</comments>
		<pubDate>Fri, 09 Oct 2009 19:24:10 +0000</pubDate>
		<dc:creator>Carlo Longino</dc:creator>
				<category><![CDATA[Content Discovery]]></category>
		<category><![CDATA[Mobile Research]]></category>
		<category><![CDATA[Mobile Social Media]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[app store]]></category>
		<category><![CDATA[Apple]]></category>
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		<category><![CDATA[mobile data revenues]]></category>
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		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Ovi]]></category>
		<category><![CDATA[smartphone]]></category>

		<guid isPermaLink="false">http://www.mobilegroove.com/?p=3587</guid>
		<description><![CDATA[<a href="http://www.mobilegroove.com/wp-content/uploads/2009/10/graphic-icon.jpg"><img class="alignleft size-full wp-image-3588" title="graphic icon" src="http://www.mobilegroove.com/wp-content/uploads/2009/10/graphic-icon.jpg" alt="graphic icon" /></a>U.S. MOBILE DATA REVENUES ROSE 31 PERCENT in the first half of 2009 compared to the previous year, according to trade group CTIA’s latest semi-annual industry survey. Data accounted for more than a quarter of all wireless service revenues, ringing up $19.4 billion in the first six months of the year. CTIA also says that 740 billion text messages went across U.S. operators’ networks in the timeframe, double the number ]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.mobilegroove.com/wp-content/uploads/2009/10/graphic-icon.jpg"><img class="alignleft size-full wp-image-3588" title="graphic icon" src="http://www.mobilegroove.com/wp-content/uploads/2009/10/graphic-icon.jpg" alt="graphic icon" /></a>U.S. MOBILE DATA REVENUES ROSE 31 PERCENT in the first half of 2009 compared to the previous year, according to trade group CTIA’s latest semi-annual industry survey. Data accounted for more than a quarter of all wireless service revenues, ringing up $19.4 billion in the first six months of the year. CTIA also says that 740 billion text messages went across U.S. operators’ networks in the timeframe, double the number from 2008, and that there were 276 million mobile subscribers in the US at the end of June. <a href="http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&amp;newsId=20091007006200&amp;newsLang=en" target="_blank">Source</a></p>
<p><strong>The bottom line:</strong> Mobile data revenues continue to grow, and are a bright spot for mobile operators among sinking voice spending. It’s also notable that given the U.S. recession, mobile data spending grew so strongly.</p>
<p>&#8212;&#8211;</p>
<p>NOKIA’S OVI STORE IS SEEING STRONG GROWTH, the company says, citing a 50 percent increase in downloads in August over July, with user registrations up 250 percent in the month. Nokia says it’s approving about 500 pieces of content per week for the store, including apps, games and content like ringtones. 27 operators in 8 countries currently support direct billing for the Ovi store, but Nokia says that the feature will be available in more than 20 countries by the end of Q1. <a href="http://www.mobile-ent.biz/features/204/Nokia-Were-in-the-first-stages-of-the-app-war" target="_blank">Source</a></p>
<p><strong>The bottom line:</strong> It’s nice to see the download figures rise, but without a breakdown of what kind of content users are grabbing – or how much they’re paying for it – it’s difficult to assess this market from an operator or content provider perspective. What are users downloading? And who’s making money in the Ovi Store?</p>
<p>&#8212;&#8211;</p>
<p>PRINT PUBLISHERS SEE MOBILE PLAYING AN INCREASINGLY IMPORTANT ROLE IN THEIR ONLINE PLANS, says a new survey from the Audit Bureau of Circulation, the group that audits U.S. publishers’ subscriber figures. A third of those surveyed see mobile having a significant impact on their revenues within three years, and 70 percent say they’re paying more attention to mobile this year than last. 33 percent think they’ve got a good plan in place for the mobile market as well.</p>
<p>Also, 17 percent of those surveyed said they already had a smartphone app for their publication, and a further 56 percent plan to develop one in the next 24 months. <a href="http://www.accessabc.com/press/press092109.htm">Source</a></p>
<p><a href="http://www.accessabc.com/pdfs/mobile.pdf"><img class="aligncenter size-full wp-image-3590" title="US publisher survey results" src="http://www.mobilegroove.com/wp-content/uploads/2009/10/US-publisher-survey-results.jpg" alt="us publisher survey results" /></a></p>
<p><strong>The bottom line:</strong> Print publishers are struggling, and it certainly looks like they are approaching mobile with much more determination than they initially did the web. They’re looking for new sources of revenue, and have big hopes for new platforms. But mobile in and of itself is not a business model for them, they’ve still got to figure out how to create value and generate revenues from it.</p>
<p>&#8212;&#8211;</p>
<p>NEWS AND REFERENCE APPS GET THE MOST WEEKLY USE AND STAY ON IPHONE USERS’ DEVICES THE LONGEST, says a report from mobile apps analytics provider Flurry. The company looked at the weekly usage rates and retention rates for several different types of apps, in an attempt to assess the level of user loyalty. It explains that the news and reference apps feature the most regularly updated content, hence their high usage and continued attraction.</p>
<p><a href="http://blog.flurry.com/bid/26376/Mobile-Apps-Models-Money-and-Loyalty"><img class="aligncenter size-full wp-image-3593" title="flurry apps report" src="http://www.mobilegroove.com/wp-content/uploads/2009/10/flurry-apps-report.jpg" alt="flurry apps report " /></a></p>
<p>It also found that “entertainment” apps, which it also calls gimmick apps (think iFart, the Zippo lighter app), have the lowest retention rate, highlighting how users download them, use them a few times, then delete them. It also broke out a couple of other sectors of usage patterns: one including apps like e-books, which get used intensely over a short period of time, and another holding navigation and productivity apps, which don’t get used as often, but are retained on devices for a long time. <a href="http://blog.flurry.com/bid/26376/Mobile-Apps-Models-Money-and-Loyalty" target="_blank">Source</a></p>
<p><strong>The bottom line:</strong> These are some interesting figures that deliver some insight into how users – subconsciously, perhaps – view and utilize apps.</p>
<p>&#8212;&#8211;</p>
<p>THE NUMBER OF U.S. SMARTPHONE USERS ON SOCIAL NETWORKING SITES HAS TRIPLED in the past year, says new research from Nielsen. The company says there were 18.3 million unique users of mobile social networking sites on smartphones in July, up from 6.4 million in 2008. Facebook was the most popular site, getting twice as many users as the nearest rival, MySpace. <a href="http://www.mediaweek.com/mw/content_display/news/digital-downloads/mobile/e3i98ea2e9e6ffb5198847cbf3bc5feccbe" target="_blank">Source</a></p>
<p><strong>The bottom line: </strong>This follows last week’s data points that told a similar story and predicted even more growth for mobile social networking in the coming years. The mobile is an inherently social device, so expect to see ever-higher numbers.</p>
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		<title>DATA POINTS: 41 Percent  Want Smartphones; Mobile Purchases Considered Safe; European Location Users To Reach 130 billion; Global Mobile Revenue Growth Slows; UK &amp; US Mobile Flirting Habits Similar; Idle Screen Ad Pilot Stats</title>
		<link>http://www.mobilegroove.com/data-points-41-percent-want-smart-phones-mobile-purchases-considered-safe-european-location-users-to-reach-130-billion-global-mobile-revenue-growth-slows-uk/</link>
		<comments>http://www.mobilegroove.com/data-points-41-percent-want-smart-phones-mobile-purchases-considered-safe-european-location-users-to-reach-130-billion-global-mobile-revenue-growth-slows-uk/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 19:55:53 +0000</pubDate>
		<dc:creator>Mark Hawkins</dc:creator>
				<category><![CDATA[Content Discovery]]></category>
		<category><![CDATA[Location-Based Services]]></category>
		<category><![CDATA[Mobile Marketing]]></category>
		<category><![CDATA[Mobile Research]]></category>
		<category><![CDATA[Mobile Social Media]]></category>
		<category><![CDATA[Personalization]]></category>
		<category><![CDATA[Celltick]]></category>
		<category><![CDATA[eMarketer]]></category>
		<category><![CDATA[Flirtomatic]]></category>
		<category><![CDATA[idle screen]]></category>
		<category><![CDATA[LBS]]></category>
		<category><![CDATA[Mobile Social Networks]]></category>
		<category><![CDATA[Movistar]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[Ovi]]></category>
		<category><![CDATA[smartphones]]></category>
		<category><![CDATA[Telefonica]]></category>

		<guid isPermaLink="false">http://www.mobilegroove.com/?p=2797</guid>
		<description><![CDATA[41 PERCENT  OF CONSUMERS WILL MAKE SMART PHONES their next device, according to Yankee Group research. The report also reveals that trends within the smartphone ecosystem are shifting the balance of power between equipment manufacturers (OEMs) and operators.

Yankee further suggests smartphones are the most competitive battleground in wireless today, and predicts U.S. penetration will reach 38 percent by 2013.  More competitive device entrants, tighter budgets, and increased consumer expectations are factors that will force OEMs and operators to collaborate in order to grow.<em><span style="text-decoration: underline;"> </span><a href="http://www.yankeegroup.com/ResearchDocument.do?id=51584">Source</a></em>

<strong>The bottom line</strong>: The proliferation of full-featured handsets and the advance of payment mechanisms (other than the ones operators offer) have created some tension, making this an interesting space to watch.   It's also worth pointing out that, while 41 percent will choose smartphones, the majority (59 percent) of consumers are not going for smartphones as their next device, nor may they even care to upgrade.

***
IDLE SCREEN TECHNOLOGY ENGAGES 82 PERCENT IN TRIAL by Celltick's LiveScreen Media platform. The Telefonica mobile operators group announced the launch of an innovative idle screen marketing solution, Livescreen Media, which broadcasts news, sports, business, entertainment and lifestyle teasers - as well as advertising messages directly to the mobile idle-screens.

<em><span style="text-decoration: underline;"> </span></em>

Movistar, the Mobile Phone Company from the Telefonica Group, tested the service as part of a six-month trial in Mar del Plata, Argentina, involving around 5,000 customers, and results showed 82 percent of users engaged with the new communication channel on the idle screen.  The platform is also able to segment users based on location, handset type and areas of interest which are generated from tracking user response to idle screen messages. Revenue is generated from content downloads, subscription services and advertising fees.  <em><a href="http://www.celltick.com/index.php?option=com_content&#38;view=article&#38;id=178:telefonica-tests-innovative-mobile-marketing-platform-powered-by-celltick&#38;catid=47:press-releases&#38;Itemid=111">Source</a></em>
]]></description>
			<content:encoded><![CDATA[<p>41 PERCENT  OF CONSUMERS WILL MAKE SMARTPHONES their next device, according to Yankee Group research. The report also reveals that trends within the smartphone ecosystem are shifting the balance of power between equipment manufacturers (OEMs) and operators.</p>
<p>Yankee further suggests smartphones are the most competitive battleground in wireless today, and predicts U.S. penetration will reach 38 percent by 2013.  More competitive device entrants, tighter budgets, and increased consumer expectations are factors that will force OEMs and operators to collaborate in order to grow.<em><span style="text-decoration: underline;"> </span><a href="http://www.yankeegroup.com/ResearchDocument.do?id=51584" target="_blank">Source</a></em></p>
<p><strong>The bottom line</strong>: The proliferation of full-featured handsets and the advance of payment mechanisms (other than the ones operators offer) have created some tension, making this an interesting space to watch.   It&#8217;s also worth pointing out that, while 41 percent will choose smartphones, the majority (59 percent) of consumers are not going for smartphones as their next device, nor may they even care to upgrade.</p>
<p>***<br />
IDLE SCREEN TECHNOLOGY ENGAGES 82 PERCENT IN TRIAL by Celltick&#8217;s LiveScreen Media platform. The Telefonica mobile operators group announced the launch of an innovative idle screen marketing solution, Livescreen Media, which broadcasts news, sports, business, entertainment and lifestyle teasers &#8211; as well as advertising messages directly to the mobile idle-screens.</p>
<p><em><span style="text-decoration: underline;"> </span></em></p>
<p>Movistar, the Mobile Phone Company from the Telefonica Group, tested the service as part of a six-month trial in Mar del Plata, Argentina, involving around 5,000 customers, and results showed 82 percent of users engaged with the new communication channel on the idle screen.  The platform is also able to segment users based on location, handset type and areas of interest which are generated from tracking user response to idle screen messages. Revenue is generated from content downloads, subscription services and advertising fees.  <em><a href="http://www.celltick.com/index.php?option=com_content&amp;view=article&amp;id=178:telefonica-tests-innovative-mobile-marketing-platform-powered-by-celltick&amp;catid=47:press-releases&amp;Itemid=111" target="_blank">Source</a></em></p>
<p><strong>The bottom line:</strong> As I posted on <a href="http://amarkhawkins.wordpress.com/2009/05/29/82-per-cent-engage-with-idle-screen-trial/" target="_blank">my own blog</a>, the Idle Screen presents an enormous opportunity to drive increased data traffic and service engagement, if issues of bandwidth and battery life can be overcome.  82 percent engagement is a massive proportion of users, albeit in a local and rather limited trial. In my book it begs the question: Is further proof of concept really required?</p>
<p>***</p>
<p><strong>PURCHASES ON MOBILE CONSIDERED SAFE BY 71 PERCENT consumers, says an eMarketer summary of recent mobile commerce statistics.</strong><strong> The round up reveals the kind of products people want to buy from their phones, which include</strong> pizza, movie tickets, hotel rooms, and fast food the most popular.  Internet Retailer, a ranking of America&#8217;s 500 largest e-retailers,<strong> </strong>provides us more proof that mobile commerce is gaining some traction in the U.S. It reports that <a href="http://www.internetretailer.com/dailyNews.asp?id=30719" target="_blank">5 percent of the top 500 online retailers</a> offer m-commerce sites or iPhone apps. It estimates the U.S. m-commerce market will total $1.6 billion in 2009. <em><span style="text-decoration: underline;"> </span></em><em><span style="text-decoration: underline;"><a href="http://econsultancy.com/blog/4001-what-do-customers-want-to-buy-on-their-mobiles" target="_blank">Source</a></span></em><em><span style="text-decoration: underline;"> </span></em></p>
<p><strong>The bottom line</strong>: This report suggests that the U.S. is ahead of the game in m-commerce. <em>Peggy adds: It also lends credence to the view that mobile advertising (communicating the brand message via mobile) could be just a side-show. The real excitement is building around selling stuff via mobile, a scenario that could put mobile operators (with their trusted payment mechanisms) back on center stage.</em></p>
<p>***</p>
<p>EUROPE TO HAVE 130 MILLION MOBILE LBS USERS BY 2014. A Berg Insight report predicts that the number of European users of mobile location-based services will grow significantly from 20 million users in 2008, propelled by local search, navigation, and social networking services.</p>
<p>Among the drivers: On-device application stores will provide greater access to mobile services for a broader audience, flat-rate data plans will make pricing transparent and more operators are opening their location platforms up to third parties.  More than 20 percent of mobile handsets shipped in 2009 will feature GPS, and the installed base in Europe will surpass 50 percent of total handsets in 2013.  <em><a href="http://www.berginsight.com/News.aspx?m_m=6&amp;s_m=1" target="_blank">Source</a></em></p>
<p><strong>The bottom line</strong>: Berg adds more fuel to the location fire with this report. Technological penetration, consumer education, and basic marketing remain key to the success of location services. And we shouldn&#8217;t forget that there&#8217;s a big difference between having the technology and using it on a regular basis.</p>
<p>***</p>
<p>NOKIA ANNOUNCES OVI STORE VISITS FROM CONSUMERS IN 152 COUNTRIES.  Two weeks after the initial Ovi launch, Nokia has revealed a range of statistics about the service. It says that the Ovi Store is accessible from over 75 Nokia devices in five languages and taps into mobile billing from 27 operators. When it comes to free downloads, the Applications category tops the list. Games is the top catgory in premium content.  Many of the most popular applications involve messaging, such as Twitter, Facebook and SMS applications. <em><a href="http://www.ovi.com/services/" target="_blank">Source</a></em></p>
<p><em> </em></p>
<p><strong>The bottom line</strong>: All-systems go for Ovi. After what I described as a <a href="http://amarkhawkins.wordpress.com/2009/06/04/ovi-baked-but-still-cooling-down/" target="_blank">difficult launch</a>, these statistics illustrate that the Ovi Store is now bedding in and beginning to enjoy use with a broad reach.  With improved user experience (which will come when the store becomes pre-installed on devices) will come increased, carrier independent use with a significant global footprint.</p>
<p>***<br />
MOBILE REVENUE GROWTH SLOWS TO 3 PERCENT in Q1 2009, according to a Strategy Analytics report.<strong> Down from 8 percent a year earlier, the report, &#8220;Wireless Operator Performance Benchmarking, Q1 2009,&#8221; says nearly 40 percent of all mobile operators saw revenues fall in Q1 2009, compared to just 16 percent in the same forecast period in Q1 2008. </strong>The research, which tracks the operational and financial performance of over 175 mobile operators who account for 80 percent of global subscribers, found that a quarter of the operators in emerging markets also saw service revenues fall in Q1 2009. <em><a href="http://www.strategyanalytics.com/default.aspx?mod=PressReleaseViewer&amp;a0=4735" target="_blank">Source</a><br />
</em><br />
<strong>The bottom line</strong>: Bleak reading from Strategy Analytics illustrates that the economic downturn has made a global impact on operators, and very few are immune.</p>
<p>****</p>
<p>U.S. FLIRTING ADDICTION SEES AN AVERAGE OF FIVE DAILY LOG-INS AND 26 SENT MESSAGES.  Statistics from Flirtomatic, a U.K.-based mobile and online flirting service that recently launched in America, reveals mobile flirting behavior using their service is remarkably similar on both sides of the Atlantic.  This has allowed Flirtomatic to reach critical mass in the U.S. &#8211; much earlier than expected.</p>
<p>By way of background, Flirtomatic, with 1.3 million U.K. users and a frequent listing in the top 5 mobile websites, stands out as one of the mobile Internet&#8217;s social networking success stories. It also offers an effective platform for advertisers, and reports an impressive 10 percent CTR.  A witty and effective campaign for Storngbow cider in the U.K. resulted in users sending (gifting) their buddies a whopping 340,000 drinks (delivered as drink tokens to their mobile phones) in just two weeks. <a href="http://www.flirtomatic.com/" target="_blank">Source</a></p>
<p><strong>The bottom line</strong>: Given the previous gloomy story, I thought it reasonable to conclude Data Points on a lighter note this week.  Flirtomatic&#8217;s story illustrates what can be achieved if the platform, offering and audience are all in synch and the effort is made to benefit consumers, carriers, advertisers, and partner brands.</p>
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