
UPDATE: Today is the last day to register and get one of my specially discounted VIP passes.
Here’s a link that will take you straight there: https://www.openmobilesummit.com/lon/register/step1.aspx?dc=MSEARCHVIP
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Now in its second year the Open Mobile Summit (May 26-27, London) covers all the bases to again set the bar. I attended and spoke at this exceptional event last June and was struck by to things: the sold-out crowd and the balanced mix of speakers and authorities from companies and organizations across the entire ecosystem.
April 26, 2010
Tags: AdMob, AKQA, BSkyB, Events, FT.com, Google, Gowalla, HTC, MTV, Nokia, O2, Ogilvy, Open Mobile Summit, Opera, Spotify, the BBC, VIP Code, Vodafone, Yahoo
Posted in Events, Featured | No Comments »
THE PERCEPTION OF HIGH COSTS CONTINUES TO HOLD BACK MOBILE DATA USAGE, says a new survey from 3ple-Media. Last year, just 32 percent of mobile subscribers surveyed said that the believed receiving multimedia content on their mobile would be "too expensive", but that figure jumped to 58 percent this year. Meanwhile, 65 percent of operators surveyed agreed that cost was the biggest obstacle to users getting multimedia content.
Source
The bottom line: While flat-rate data plans have become more pervasive, and mobile data use has increased, cost still remains a very sticky subject, particularly for content not covered under unlimited data plans. This is a huge issue for operators and content providers looking to increase uptake of mobile content, but the implication is pretty clear: consumers don't have good pricing information, and they're hesitant to shell out without it.
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THERE'S A MIDDLE CLASS OF IPHONE APP DEVELOPERS, says mobile apps analytics company Flurry, with them bigger than independent developers, but much smaller than the traditional mobile powerhouses. The company studied the distribution of the most popular games on US carrier decks and in the Apple App Store, and found that the iPhone environment wasn't dominated by the same big names (EA, Gameloft, Namco, etc.), but rather by smaller, newer developers.
Flurry says the cost of content is a big issue: it notes that in the App Store, EA's games mostly run from $5 to $10, compared to the $1 to $2 of other more popular games. It also notes that just before it conducted its analysis, Gameloft sliced the cost of its iPhone games to 99 cents; consequently 3 of its games leapt into the top 25 list.
Source
The bottom line: Once again, these figures show how price-sensitive consumers are when it comes to mobile content. The question for the likes of EA, though, falls back to that wonderful economic concept of price elasticity: by cutting the price of a $5 game to $1, will they get 5 times as many buyers? It's hard to get a read on that from Flurry's data, but anecdotally, it seems that users have a much easier time paying the
mental transaction cost of a 99-cent app, and the lower price tempts a lot more curious buyers.
July 31, 2009
Tags: 3ple-Media, Blyk, EA, Flurry, Gameloft, iPhone, Lightspeed Research, mobile analytics, Mobile Internet, Mobile Marketing, Mobile Marketing, Mobile Video, Namco, Opera, Opera Mini, Strategy Analytics, Transpera
Posted in Mobile Marketing, Mobile Research | 1 Comment »
Editor's note: Apple has the first-mover advantage, and its App Store sets the bar. The result is a buoyant market for apps and ample opportunity for fast-followers to (perhaps) do one better. Benjamin E. Jacobsen - Co-Founder of Mobspot, Inc., a company championing "Mobile App developers and App users on any platform," and a new author to MSG - gives his take on the size of the market and the prospects for other players.
IS THE APP INDUSTRY WORTH NEARLY $7 BILLION? Will Apple do nearly a billion dollars in revenue in its first year of the App Store? While the exact numbers are debatable, you can't ignore the monster success Apple has had with its store (which also drives device sales, by the way). How much money has Apple made? This post, titled
Apple has made no more than $20 - 45m in revenue from the app store, gives us a figure. One I might add is not too shabby for a product yet to see its first birthday. What makes this more remarkable is that Apple has captured between 1-2 percent total market share worldwide (including feature phones), and
only 10.8 percent share worldwide in the smartphone segment. Few (save
Juniper) have taken a stab at valuing the total app industry.
StatCounter's
recent announcement that Opera Mini surpasses the iPhone's Safari as the most popular web browser for mobile phones is testament to the potential of the greater industry. Opera Mini is the
most downloaded Java application of all time. So, while I am excited about the enthusiasm for the iPhone, I find the conversation is missing a big-picture perspective. The question we should be asking is: What is the total app market worldwide really worth? After all, Opera Mini's success story underlines the potential of the app market beyond just the iPhone.
So, allow me to take a shot at valuing the total app industry, worldwide, for pay-apps (apps you pay to own on your phone). This is the total value excluding Of course, we have to exclude free apps like Opera Mini.
In a nutshell: If Apple can do nearly $1 billion in sales its first year and has 10.8 percent smartphone market share worldwide, how much is the total smartphone app market worth?
This post from AppleInsider tells us that
Apple could do $777 million in App Store downloads in 2009.
A 10.8 percent worldwide smartphone market share implies that the total mobile app market is $7.2 billion, if all smartphone users spend as much on apps as iPhone users do. We know that this won't be the case. A much more likely scenario is one in which smartphone users will spend far less.
So, let's assume users with these handsets (other than the iPhone) spend half (50 percent) of what iPhone users on App downloads. Now let's do the math.
$7.2 billion is the extrapolated industry valuation of direct revenue from apps if consumers spent as much on apps for other platforms as they do the iPhone. Let's take $7.2 billion minus $777 million (iPhone app share), and multiply that by 50 percent.
That gives us a valuation of $3.2 billion for the non-iPhone app market, or $4 billion total, including the iPhone.
($7.2 billion - $777 million) * 0.5 = $3.2 billion non-iPhone app market.)
June 10, 2009
Tags: Android, app store, Apple, Content Discovery, Google, iPhone, Microsoft, Mobspot, Opera, Opera Mini, Palm Pre, RIM Windows, Skymarket, StaCounter
Posted in Content Discovery, Mobile Marketing, Mobile Research, Usability | 12 Comments »
TAPTU MOBILE SEARCH GENERATING 1 MILLION MOBILE SEARCHES a day. The exclusively mobile search engine has revealed new statistics in preparation for the launch of its iPhone application. With 3.4 million unique users in April, generating a million searches a day, Taptu offers users results from sites that have been optimized for the mobile Web. The company's blog reminds us that when Taptu started out, it counted some 10,000 searches on a mobile device. In a press statement, Steve Ives, Founder and CEO of Taptu, reads this development as a clear indication that "there is a distinct need for a mobile-only search engine with results best viewed on mobile devices."
Source
The bottom line: It's encouraging to see traction for this particular approach to mobile search.
Peggy adds: The question remains: Will mobile-only search, which essentially promotes a subset of wealth of content/apps/stuff out there, continue to flourish? Or will it be Web search scenarios, enabled by the usual list of suspects all over again. I have some positive views on the potential of social search in mobile, and share these via podcasts (such as
this one) and my contributions to mobile search
white papers.
And while we mull over the prospects for mobile search, I invite you to consider the graph below from StatCounter Global Stats (based on aggregate data collected by StatCounter on a sample exceeding 4 billion pageviews per month collected from across the StatCounter network of more than 3 million websites) showing the companies that lead in online search . Charles Knight - my esteemed colleague and the "voice of alternative search" at MSG partner site
AltSearchEngines - has
launched a contest and asks:
What is the one word that best describes Google's lead? (Google is the read line at the top.) "Alarming" is my pick...

Since AltSearchEngines doesn't focus on mobile search (which is why we have partnered), allow me to share the
StatCounter Global Stat chart for mobile search, and likewise ask your views.
Why does Google lead the pack? (Particularly when the mobile experience offered by Google is known to be unsatisfactory...)
What do YOU think?
June 5, 2009
Tags: Amdocs Interactive, Apple, BlackBerry, Google, Habbo Hotel, iPhone, Mobile Marketing, Mobile Marketing, Mobile Marketing Association, Mobile Search, Mobile Social Networks, Mobile Video, Nokia, Opera, SMS, social search, Taptu
Posted in Mobile Marketing, Mobile Research, Mobile Search, Mobile Social Media, Personalization | 3 Comments »
SMARTPHONES ACCOUNTED FOR ALMOST THREE TIMES more usage than their relative market share, according to AdMob's April 2009 Mobile Metrics Report.The report compared usage of mobile websites to usage of HTML sites on mobile devices and found the relative usage of both to be highest on Apple and Android devices. The iPhone's OS had 8 percent of the smartphone market, yet generated 43 percent of mobile web requests and 65 percent of HTML usage. Ad requests from applications are said to have contributed to this heavy usage.
Source
The bottom line: As illustrated numerous times within this section, the data dominance and superior browsing experience allowed by smartphones is undeniable. Making mobile Web user experience smooth, easy, and compelling - as these handsets often do - is shown to consistently drive mobile data traffic. That many consumers probably can't tell and don't care about the difference between mobile websites and HTML sites is also testament to technical developments.
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GARTNER SAYS THE NUMBER OF MOBILE PAYMENT users will increase by 70 percent this year. Its report claims that 73.4 million users of mpayment in 2009 would represent a leap of 70.4 percent from 2008. By 2012, it says mobile payment will reach more than 190 million, more than 3 percent of total mobile users worldwide, attaining a level at which it will be considered "mainstream."
Gartner defines a mobile payment as paying for a product or service using mobile technology such as a short message service (SMS), Wireless Application Protocol (WAP), Unstructured Supplementary Service Data (USSD), and Near Field Communication (NFC). It includes transactions that use cash, bank accounts or debit and credit cards, as well as non-carrier stored value accounts, such as travel cards, gift cards or PayPal. It does not include transactions that use mobile operators' billing systems, such as purchase of mobile content or telebanking by mobile to the service center via an interactive voice response (IVR) system.
Source
The bottom line: Although the definition of mobile payment is ambiguous here, these figures demonstrate that the mass market is slowly growing confident in using their mobile to pay for and transfer money. Much effort has been made to foster consumer confidence in the micropayment mobile payment space, and the adoption of mobile banking technologies still varies drastically from region to region. There are regulatory and security challenges to overcome, particularly with the emergence of NFC technologies, but these figures give strong reason for hope.
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SPEECH APPLICATIONS ARE TO TRIPLE by 2014 according to a new Datamonitor report. The report claims that as we get used to using mobile computing devices in 'hands-busy', 'eyes-busy' environments, speech recognition technologies are expected to gain considerable traction. The global market for advanced
May 29, 2009
Tags: AdMob, advertising acceptance, app, app store, Apple, BlackBerry, Facebook, Gartner, Google, iPhone, Mobile Advertising U.K., mobile analytics, Mobile Internet, Mobile Marketing, Mobile Marketing, Mobile payment, Mobile Search, Multimodal Mobile Search, MySpace, NFC, Opera, smartphone, Voice Search, Wikipedia, YouTube
Posted in Mobile Marketing, Mobile Research, Mobile Search, Personalization | No Comments »