HALF OF IPHONE USERS AND FORTY PERCENT OF IPOD TOUCH USERS DOWNLOAD A PAID APP PER MONTH, says AdMob in its latest mobile metrics report. This compares to just 19 percent of Android users, but users of both platforms spend a lot of time using apps: over half of them spend more than 30 minutes per day using apps.
In absolute terms, though, it’s an average of 1 paid app per month on Android, 2.6 paid apps on iPhone and 2.0 on iPod Touch. Broken down into those who “regularly” download paid apps, they tend to download 5 paid apps per month, spending $9.

Another interesting observation from the report is that iPod Touch users download an average total of 18 apps per month – whereas iPhone users grab 10 each month.
Source
The bottom line: Apple’s App Store remains the gold standard, demonstrating that consumers will download – and pay for -- apps when it’s easy to browse and simple to install. At this point, most of the other app stores out there are poor imitators that don’t pay enough attention to the usability aspects of their offerings and how they integrate into the installation process of compatible devices. Meanwhile, iPhone users are dropping some decent money on paid apps, and creating advertising opportunities with free ones.
***
MOBILE NET ADSPEND TO QUADRUPLE TO $2 BILLION BY 2014, according to Juniper Research. The firm says that mobile internet ad spending worldwide will approach $500 million this year, and almost reach $2 billion by 2014.
September 4, 2009
Tags: AdMob, Adspend, Android, app store, Apple, GetJar, In-Stat, iPhone, m-commerce, Mobile Internet, Mobile Marketing, Mobile TV, Opera Mini
Posted in Mobile Marketing, Mobile Research | 1 Comment »
THE PERCEPTION OF HIGH COSTS CONTINUES TO HOLD BACK MOBILE DATA USAGE, says a new survey from 3ple-Media. Last year, just 32 percent of mobile subscribers surveyed said that the believed receiving multimedia content on their mobile would be "too expensive", but that figure jumped to 58 percent this year. Meanwhile, 65 percent of operators surveyed agreed that cost was the biggest obstacle to users getting multimedia content.
Source
The bottom line: While flat-rate data plans have become more pervasive, and mobile data use has increased, cost still remains a very sticky subject, particularly for content not covered under unlimited data plans. This is a huge issue for operators and content providers looking to increase uptake of mobile content, but the implication is pretty clear: consumers don't have good pricing information, and they're hesitant to shell out without it.
***
THERE'S A MIDDLE CLASS OF IPHONE APP DEVELOPERS, says mobile apps analytics company Flurry, with them bigger than independent developers, but much smaller than the traditional mobile powerhouses. The company studied the distribution of the most popular games on US carrier decks and in the Apple App Store, and found that the iPhone environment wasn't dominated by the same big names (EA, Gameloft, Namco, etc.), but rather by smaller, newer developers.
Flurry says the cost of content is a big issue: it notes that in the App Store, EA's games mostly run from $5 to $10, compared to the $1 to $2 of other more popular games. It also notes that just before it conducted its analysis, Gameloft sliced the cost of its iPhone games to 99 cents; consequently 3 of its games leapt into the top 25 list.
Source
The bottom line: Once again, these figures show how price-sensitive consumers are when it comes to mobile content. The question for the likes of EA, though, falls back to that wonderful economic concept of price elasticity: by cutting the price of a $5 game to $1, will they get 5 times as many buyers? It's hard to get a read on that from Flurry's data, but anecdotally, it seems that users have a much easier time paying the
mental transaction cost of a 99-cent app, and the lower price tempts a lot more curious buyers.
July 31, 2009
Tags: 3ple-Media, Blyk, EA, Flurry, Gameloft, iPhone, Lightspeed Research, mobile analytics, Mobile Internet, Mobile Marketing, Mobile Marketing, Mobile Video, Namco, Opera, Opera Mini, Strategy Analytics, Transpera
Posted in Mobile Marketing, Mobile Research | 1 Comment »
Editor's note: Apple has the first-mover advantage, and its App Store sets the bar. The result is a buoyant market for apps and ample opportunity for fast-followers to (perhaps) do one better. Benjamin E. Jacobsen - Co-Founder of Mobspot, Inc., a company championing "Mobile App developers and App users on any platform," and a new author to MSG - gives his take on the size of the market and the prospects for other players.
IS THE APP INDUSTRY WORTH NEARLY $7 BILLION? Will Apple do nearly a billion dollars in revenue in its first year of the App Store? While the exact numbers are debatable, you can't ignore the monster success Apple has had with its store (which also drives device sales, by the way). How much money has Apple made? This post, titled
Apple has made no more than $20 - 45m in revenue from the app store, gives us a figure. One I might add is not too shabby for a product yet to see its first birthday. What makes this more remarkable is that Apple has captured between 1-2 percent total market share worldwide (including feature phones), and
only 10.8 percent share worldwide in the smartphone segment. Few (save
Juniper) have taken a stab at valuing the total app industry.
StatCounter's
recent announcement that Opera Mini surpasses the iPhone's Safari as the most popular web browser for mobile phones is testament to the potential of the greater industry. Opera Mini is the
most downloaded Java application of all time. So, while I am excited about the enthusiasm for the iPhone, I find the conversation is missing a big-picture perspective. The question we should be asking is: What is the total app market worldwide really worth? After all, Opera Mini's success story underlines the potential of the app market beyond just the iPhone.
So, allow me to take a shot at valuing the total app industry, worldwide, for pay-apps (apps you pay to own on your phone). This is the total value excluding Of course, we have to exclude free apps like Opera Mini.
In a nutshell: If Apple can do nearly $1 billion in sales its first year and has 10.8 percent smartphone market share worldwide, how much is the total smartphone app market worth?
This post from AppleInsider tells us that
Apple could do $777 million in App Store downloads in 2009.
A 10.8 percent worldwide smartphone market share implies that the total mobile app market is $7.2 billion, if all smartphone users spend as much on apps as iPhone users do. We know that this won't be the case. A much more likely scenario is one in which smartphone users will spend far less.
So, let's assume users with these handsets (other than the iPhone) spend half (50 percent) of what iPhone users on App downloads. Now let's do the math.
$7.2 billion is the extrapolated industry valuation of direct revenue from apps if consumers spent as much on apps for other platforms as they do the iPhone. Let's take $7.2 billion minus $777 million (iPhone app share), and multiply that by 50 percent.
That gives us a valuation of $3.2 billion for the non-iPhone app market, or $4 billion total, including the iPhone.
($7.2 billion - $777 million) * 0.5 = $3.2 billion non-iPhone app market.)
June 10, 2009
Tags: Android, app store, Apple, Content Discovery, Google, iPhone, Microsoft, Mobspot, Opera, Opera Mini, Palm Pre, RIM Windows, Skymarket, StaCounter
Posted in Content Discovery, Mobile Marketing, Mobile Research, Usability | 12 Comments »